Senior Software Engineer - Frostbite Physics (C++) in Bucuresti

Remote Work Option:YesElectronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.We are Frostbite Frostbite is EA's multi-platform game development engine. We empower game creators to shape the future of gaming and we achieve this by developing creative engine features and world-class tools. Our talented team from across the globe is dedicated to building technology and working with teams across EA to ship amazing games. The Challenge Ahead Our team plays a very important role in the Frostbite engine. We focus on building Frostbite's physics engine and we develop features that directly affect the biggest EA franchises such as FIFA, Dragon Age, Battlefield, and many more. We are looking for a Senior Software Engineer to join our team. We are developing new features for physics-driven procedural animation systems and work on the biggest upcoming EA titles. You'll work as part of a smaller team within the Frostbite Physics domain and will be directly engaged with game teams around the globe to provide outstanding innovation and performance on multiple platforms. You will report to the Engineering Manager. Main Responsibilities: You will collaborate in a distributed team on the continued development of our Character Physics, Collision, Rigid Body Simulation, Cloth, Destruction, and other libraries You will develop tools, workflows, and user interfaces to empower game makers You will complete all aspects of software engineering including debugging, documentation, and optimization You will work with our customers to understand their needs and support their highest priority features and requirements You will build engineering skills and physics simulation knowledge with experienced team members You will participate in ensuring that our designs are simple, backed up with great documentation (to accelerate ease of use and future maintenance) Qualification: 7+ years of experience with C++ Solid expertise in physics and procedural animation systems Advanced background in real-time systems and multiple hardware platforms Experience architecting and delivering large software projects Experience with low-level optimizations Experience in the game industry or with a game engine Bonus Qualification: Experience delivering tools and workflows at an enterprise-level e.g. using C# and WPF (or similar) to develop complex applications, and to empower content creators About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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