We are looking for a talented and experienced Technical Animator, who would contribute to improving our pipelines & workflow regarding the technical aspect of animation working on projects of the AAA level. BECOMING ONE OF THE DRAGONS YOU WILL: Implementing characters & animations into Unreal Engine 4/5;Developing new and improving existing gameplay animation systems and animgraphs;Ensuring that the in-game animation setup is top-quality, and benefits the player’s experience in gameplay and visual perception;Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines;Test work in-game to provide feedback and suggestions;Collaborate closely with engineers, animators, and designers, providing each other with support and brainstorming new ideas;Rigging and skinning characters and props;Work with physics systems for rigid/soft bodies, hair, and cloth. EXPECTATIONS ARE CLEAR: Minimum 2 years of experience in video game technical animation;Strong understanding of Node Based state machine creation and modification in UE4;Understanding of fundamental rigging & animation principles;Relevant software experience – Motionbuilder, Maya or Blender or 3Ds Max, and UE4;Ability to communicate and collaborate with Artists and Software Engineers;Ability to explain technical aspects to Animators, animation aspects to Engineers, and all aspects to Game Designers;Open-minded team player attitude;Passionate about playing and making video games.
Senior Technical Animator * Remote in Ploieşti
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