Remote Work Option:NoElectronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. FIFA is the biggest console game in the world and its development is fueled by multiple passionate teams all working together to create amazing player experiences. We are in the midst of adding a new team into the fray, one that is longer-term oriented and has a prominent R&D component embedded within it. As part of FIFA, the ultimate purpose of this team is to be a catalyst for meaningful and impactful innovation and change. It's going to work in support and evolution of the overall FIFA business and teams and its goal is to provide the technological and experiential capabilities to build the FIFA of tomorrow. Responsibilities Develop technical solutions for online game features. Work with a proprietary engine to develop stable, scalable, efficient and shareable code. Look for ways to increase team efficiency through tooling or workflow enhancements. Awareness of how technical implementation impacts our performance and memory budgets. Work with 3rd party software APIs. You will report to the online team's manager and work with your peers on developing FIFA's foundation layer. Qualifications 5+ years of experience in C++ software development. Experience with Client/Server, Peer-to-Peer and multi-threaded architectures. Knowledge of modern database technologies. Knowledge of networking protocols. Knowledge of good software programming practices. Experience with 3rd party APIs. Bachelor’s degree in computer science or related field, or equivalent training and professional experience. 2+ years of experience working on Microsoft, Sony or Nintendo game consoles or other embedded systems is a plus. Experience of real-time game networking is a plus. Experience with Visual Studio and deep knowledge of the debugging tools. Experience with source control systems will come in handy. Experience with scripting languages (Python, Lua) and interpreted languages (C#) About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Online Software Engineer in Bucuresti
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