QA Automation Engineer in Constanţa

Selenium (advanced) Appium (advanced) Java (advanced) Product Madness is a Global Powerhouse where the greatest mobile games and experiences are crafted by world-class talent. A top-grossing leader in free to play mobile games, we have more than 800 team members working across seven global talent hubs including London (headquarters), USA, Canada, Spain, Poland and Ukraine. With remarkable hit games including Heart of Vegas, Cashman Casino, Lighting Link and Big Fish Casino, we boast more than 50 million active users and 400 million downloads and counting. We are Mad about games and the way they bring people together, and that passion and culture is what brings us together as a studio, connects us with our partners we collaborate with, and is what links us to our sister studios across the world. We're looking for QA Automation Engineers based in Poland. It's a remote or hybrid (Gdańsk / Wrocław) position. What you'll do As a QA Automation Engineer, you’ll help build, maintain, and improve the automated framework across our portfolio of applications. You’ll work closely with the Technical Test Manager and cross-functional teams to establish a foundation of automated tests to both improve QA efficiency and extend our quality coverage. Additionally, you’ll be involved in issue investigation, writing and sharing technical documentation, while liaising and collaborating with the various manual QA teams through workshops and other technical training programs. What we're looking for Hands-on experience with Appium / Selenium similar tools for automating tests on mobile / webDemonstrable experience in end-to-end test automation, building frameworks from scratch, the correct approach to take in different scenarios including integration with CI/CD pipelinesGood knowledge of the Software Development Life Cycle (SDLC) and Software Test Life Cycle (STLC)Strong understanding of Agile developmentExperience with project dependency management tools such as Gradle or Maven for building applications in Unity with 3rd party plugins and dependenciesExperience with source control versioning tools (Git/Gitflow) for managing testing and development across multiple features in parallelBDD experience using Gherkin/Cucumber or similar to give a clear indication of the business logic the automated tests are asserting againstUnity3D experience as well as experience working on mobile automation projects to be able to build automation binaries locally to physical devicesDocker experience for running multiple tests in parallel through containers and emulators Nice to have Good engineering practices such as Test Driven Development and SOLID principlesStrong OOP knowledge in (but not restricted to) C# or JavaClean code evangelist who will advocate for a TDD approach to better the quality of our apps through enhanced unit testingBasic scripting (Bash, Python or other).


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